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Senior Game Artist (VFX Specialist)

OUTFIT7 · Ljubljana

New
Senior 🇬🇧 English
Unity Shaders Particle systems C++

Job description

About the role

Ekipa2 d.o.o., based in Ljubljana, is hiring a Senior Game Artist for an indefinite employment relationship with a six-month probation period. The role is a generalist position with a strong VFX background, working across the art pipeline from early concepts through in-engine implementation, with art and art-tech guidance for the team.

Key responsibilities

  • Create and implement game art, focusing on visual effects that make gameplay feel responsive, exciting and clear.
  • Help shape features from early ideation and concepts through prototypes, mockups and in-engine implementation, working with art direction, design and engineering.
  • Provide art and art-tech guidance across production, helping teams turn the game's vision into practical work.
  • Identify risks, blockers and opportunities in art production and propose solutions that improve quality, iteration and scalability.
  • Help define priorities, scope and workflows so the team delivers functional, playable work with polish.

Required profile

  • 5+ years of experience in game development, creating and implementing art for games.
  • 3+ years of professional experience with real-time VFX, including building effects and working with shaders in Unity; the portfolio or reel shows polished, readable effects in an interactive context.
  • Deep knowledge of at least two art disciplines, with the ability to give useful art and art-tech input across teams.
  • Experience sharing knowledge, guiding or mentoring artists and improving team workflows.

Required skills

  • Professional proficiency in Unity, including implementing and iterating work in-engine.
  • Comfort opening and reading code to understand systems, troubleshoot issues and make or support straightforward changes.
  • Practical shader experience and understanding of materials, shaders and real-time effects.
  • Hands-on experience with Unity or a proprietary C++ game engine, including particle systems, materials and shaders.
  • Experience across the art pipeline, such as prototyping features and collaborating with other disciplines; procedural tools or node-based shader workflows are a plus.

What we offer

  • Diverse projects in a team in a fun, relaxed environment.
  • Development opportunities through training, seminars and conferences.
  • Choice of sport, fitness, educational and entertainment activities outside of work.
  • Healthy meals in the office and flexible working hours.
  • 24 days of paid vacation and participation in a discretionary bonus plan.
  • Christmas bonus (subject to internal company policies).

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Published 9 hours ago

Expires 1 month from now

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OUTFIT7

Ljubljana