Senior Game Artist (VFX Specialist)
OUTFIT7 · Ljubljana
Job description
About the role
Ekipa2 d.o.o., based in Ljubljana, is hiring a Senior Game Artist for an indefinite employment relationship with a six-month probation period. The role is a generalist position with a strong VFX background, working across the art pipeline from early concepts through in-engine implementation, with art and art-tech guidance for the team.
Key responsibilities
- Create and implement game art, focusing on visual effects that make gameplay feel responsive, exciting and clear.
- Help shape features from early ideation and concepts through prototypes, mockups and in-engine implementation, working with art direction, design and engineering.
- Provide art and art-tech guidance across production, helping teams turn the game's vision into practical work.
- Identify risks, blockers and opportunities in art production and propose solutions that improve quality, iteration and scalability.
- Help define priorities, scope and workflows so the team delivers functional, playable work with polish.
Required profile
- 5+ years of experience in game development, creating and implementing art for games.
- 3+ years of professional experience with real-time VFX, including building effects and working with shaders in Unity; the portfolio or reel shows polished, readable effects in an interactive context.
- Deep knowledge of at least two art disciplines, with the ability to give useful art and art-tech input across teams.
- Experience sharing knowledge, guiding or mentoring artists and improving team workflows.
Required skills
- Professional proficiency in Unity, including implementing and iterating work in-engine.
- Comfort opening and reading code to understand systems, troubleshoot issues and make or support straightforward changes.
- Practical shader experience and understanding of materials, shaders and real-time effects.
- Hands-on experience with Unity or a proprietary C++ game engine, including particle systems, materials and shaders.
- Experience across the art pipeline, such as prototyping features and collaborating with other disciplines; procedural tools or node-based shader workflows are a plus.
What we offer
- Diverse projects in a team in a fun, relaxed environment.
- Development opportunities through training, seminars and conferences.
- Choice of sport, fitness, educational and entertainment activities outside of work.
- Healthy meals in the office and flexible working hours.
- 24 days of paid vacation and participation in a discretionary bonus plan.
- Christmas bonus (subject to internal company policies).
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Published 9 hours ago
Expires 1 month from now
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OUTFIT7
Ljubljana